![]() ![]() Now they’re going with CGI characters, much like the side series King of Fighters: Maximum Impact. Then they tried to redo the animation style from the ground up, which looked beautiful, but King of Fighters XIIwas basically a starter pack and it took a while for them to build up a respectably-sized roster for King of Fighters XIII in 2010. It helped that they kept the same mid-90s graphical style for years, all the way into 2005. When it started in 1994, King of Fighters used to be an annual series. Seriously, that was a bad, bad first impression. Then again, increased interest is only natural considering how much their initial trailer was a laughing stock and how much better every subsequent trailer has been in comparison. One upcoming game that I’ve been finding myself more and more interested in is SNK Playmore’s King of Fighters XIV.
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